Virtual and augmented
reality have the potential
to become the next big
computing platform. All
around us are examples of
where VR (which
immerses the user in a
virtual world) and AR
(which overlays digital
information onto the
physical world) can
reshape existing ways of
doing things – from buying
a new home to interacting
with a doctor or watching
a concert. In the first of a
new Profiles in Innovation
series, we examine what
VR/AR could become, the
evolving use cases and
the markets that could be
created and disrupted.
Virtual & Augmented Reality
Understanding the race for the next computing platform
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