This simulation involves a challenging expedition toward the summit of Mount Everest. It seeks to help students understand the challenges involved in building, participating in, and leading effective teams. To this end, the simulation will present problems and challenges that must be solved for the teams to succeed. Teams must examine the data provided carefully and make the necessary analysis which may involve making calculations. Teams should not rush through their decisions.
The simulation has five unique roles per team. Students will form teams of 5 and each student on a team will assume one of the five roles on the team. Each participant will be given information and resources that his/her team must process to make a series of critical decisions about the timing and execution of hiking along successive camps in the team’s ascent to the summit. Students who do not adequately process and review both their roles and the information that they receive during the simulation will be at a disadvantage throughout the simulation. The simulation works most effectively if the students embrace their assigned roles. Put your selves in the shoes of the person you are assigned and behave as you believe that person would truly have behaved during an Everest climb.
Everest: A Team and Leadership Simulation is not a video game. It is a sophisticated program that should not be taken lightly. The program is designed so that teams succeed if they develop a high degree of skill working together to make decisions. The first two rounds of the simulation are somewhat uneventful. This is by design. Students should use these early rounds to familiarize themselves with the simulation interface and their roles.
Mistakes in the simulation may be very costly. Much like in a true Everest climb, one error may lead to complete failure on a summit attempt. If a team makes a flawed decision, one or more climbers may have...